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[Sky Island] Death EoC cures modded conditions too #78644
[Sky Island] Death EoC cures modded conditions too #78644
Conversation
Giving a little less than a day of ruach would keep lilin from abusing the ruach restoration to max their power gain odds. Currently the player could wait for their ruach to drop to zero, drop all their stuff to the ground, die, get resurrected, instantly spend all their ruach for upgrades then repeat over and over, reducing the power gain process to a death loop. |
Hmm. It's probably better to just lock them out of spending ruach to gain powers for a couple days after they die--a day might not be enough time to fully recover from a death if you're out of warp shards |
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Summary
Mods "[Sky Island] Death EoC cures modded conditions too"
Purpose of change
It's important that you don't get suck in a death loop due to mods.
Describe the solution
Add EoCs for Magiclysm, Mind Over Matter, and Xedra Evolved that run when you die and clear common conditions from those mods. Magiclysm runs a Disjunction on you (should remove all magical buffs and debuffs), MoM one sets Nether Attunement to 0 and clears all Nether Attunement and power overload effects, and the XE one gives you ruach (if you're a lilit and don't have enough), blood (if you're a vampire and don't have enough), and removes fae ban effects, goblin spiders, dread weight, and the evil eye.
These EoCs are empty dummy EoCs that do nothing if you run without the mods in question. They're overriden in the mod_interactions folders.
Describe alternatives you've considered
Testing
Got killed on the island, made sure the EoCs fired.
Additional context
I was going to do some of this for the statue heal but there's a comment there that it should only heal HP so I didn't.